2017年12月25日 星期一

TWINMOTION 2018 V2 IS AVAILABLE NOW!

TwinV21

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當今最簡單、最快速、最直覺和最具創新的即時渲染和3D互動軟體。

NEW FEATURES


  • Compatibility with Oculus Touch and HTC Vive controllers
Twinmotion 2018 v2 is now compatible with Oculus Touch and HTC Vive controllers. Users can immerse themselves in BIMmotion using VR controllers while the VR mode is activated.
  • New environment setting options
More environmental options — including Sun power, Ambient power and White balance — are added to Twinmotion 2018 v2, which allow you to customize the environment in real-time.
*The GI setting is now moved from the Preferences to the environment panel.
  • Overdraw
Overdraw is an option added to the Image and Video output settings.
Overdraw defines the percentage of additional pixels rendered virtually during exports (the final export resolution stays the same). By adding overdraw to your output media (image or video), the quality of the output will be improved, especially the reflections.
*The higher the overdraw is, the greater the use of additional GPU and memory will be.
Here is a comparison of an output with overdraw at 0% and 100%.
  • Compatibility with Artlantis 6.5
  • Texture preview
The thumbnail of an imported texture is added to the texture menu. Duplicate material is also possible with this update.
  • Statistics
Statistics function is added to the right panel, under the list of Phasing / BIM Information / Transform. The statistics show you information including: FPS, GPU/CPU usage, File loading time, counter of polygons/objects/textures, last image render time and last video render time.
  • Batch rendering
The export dock is reworked to allow the batch rendering of the four different media.
  • Two new saving features
The Auto save option is activated through the Preferences menu. Its function is to save a copy of your file at pre-defined intervals. You could also define the number of saves and their destination in the preferences window. The Autosave option is deactivated by default.
Incremental save is activated through the save menu options. Its function is to save a copy of the file you are working on, so you can backtrack to a previous version.
  • Two-sided option is added to the material setting dock.
  • New material apply mode, allows to choose between “Apply a material only to an object” and “Replace a material by a new one”.
  • Physic mode is now available in both, viewport and in BIMmotion. When activated using the shortcut “M”, the eye level is fixed to pedestrian eye level and collision is activated.
  • The GI option is available on both the PC and Mac versions
  • Twinlinker is the online platform of Twinmotion. It allows you to upload images, videos and panoramas to Twinlinker and share them easily and quickly with your clients.

NEW LIBRARY SOURCES

  • Water materials under Library – Materials – Water.
  • 18 Particles under Library – Furnitures – Particles, including fire, smoke, waterfall, fountains, fog, etc…
  • 22 Interior plants under Library – Furnitures – Home – Livingroom – Plants.
  • 2 PRM animation options added to the character animation list.

OPTIMIZATIONS

  • 360° output: optimization of the rendering time for all 360° media, including 360° panoramas, 360° videos and 360° stereoscopic videos. The rendering time is now 2-4 times faster.
  • Skies: optimization of the sky in both Twinmotion viewport and BIMmotion. The performance in real-time in Twinmotion is 1.7 to 2 times faster.

IMPROVEMENTS

More than 480 improvements have been done for Twinmotion 2018 v2. Among them are some major improvements, listed here:
Synchronization ARCHICAD – Twinmotion
  • The stability of the synchronization between ARCHICAD and Twinmotion has been reinforced.
  • The color synchronized from ARCHICAD now remains the same in Twinmotion.
  • The UV of objects are now preserved during the synchronization.
Material
  • It’s now possible to remove multiple materials using the “Delete” button or right click on “Delete” in the material list.
  • The modifications of materials are now preserved after the reload of a .skp file.
  • Improving the stability of the material applying functions, including applying a material to an object or replacing a material by another one in the library.
User Library
  • Objects from the user library now are displayed correctly after saving and reopening the project.
  • Objects can now be saved successfully in the user library on Twinmotion Mac version.
  • An object from the user library now is displayed correctly in BIMmotion mode, on both the computer that generated the BIMmotion file and on the computer that received the BIMmotion file.
  • The texture of an object from the user library is now preserved while applying the object to a custom path.
  • A Twinmotion project which contains elements from the user library can now be reopened correctly.
  • Correction of the issue concerning the duplication of a material while applying an object from the user library.
BIMmotion
  • Improving the stability of the BIMmotion at the launch of BIMmotion file or when closing the BIMmotion window.
  • The physical mode in BIMmotion now works correctly.
  • The free ride mode now works correctly.
  • Export of BIMmotion to a folder with special characters now works correctly.
Paths
  • The creation of the character path is now more stable.
  • Correction of the physical mode of the character path.
  • The path can now be selected and deselected easily.
  • Correction of several issues of vehicle path that caused certain vehicles to disappear.
  • Correction of certain vehicles that freeze at the end of the path.
Dock Media
  • Improving the stability of the software while exporting a video or removing a media.
  • The burger menu of the dock media now displays correctly.
  • The video clip can now be duplicated correctly.
  • The phasing mode in video setting now works correctly.
  • The video clip now keeps the FOV setting of the first camera
Divers
  • The stability of Import and Reload has been reinforced.
  • Network license now requests the activation only at the first launch.
  • The user interface has been improved.
  • The sections now work correctly.
  • The Instance & Copy functions have been improved.
  • The Twinmotion user library and the configuration elements are now easier to locate:
    Windows: C:\Users\\Documents\Twinmotion2018
    Mac: /Users//Documents/Twinmotion2018

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專為建築、工程、城市規劃和土地規劃領域而設計,Twinmotion 2018適用於任何規模的專案、任何設備、任何建模軟體以及任何水準的操作。

 採用著名的虛幻引擎(Unreal Engine)作為主核引擎,讓Twinmotion 2018具備更強大的渲染能力和相容性。此外,全新介面採用圖示匹配文字,使整個軟體介面更加直覺易用

Twinmotion支援七國語言:

 中文,英語,法語,德語,韓語,葡萄牙語,西班牙語



在Twinmotion 2018中,行走、駕駛甚至飛行,一切都是即時的。無論您漫遊到何處,只需幾秒鐘,便可匯出高解析度渲染圖、360全景圖片、360全景瀏覽視頻、360立體全景瀏覽視頻以及虛擬實境可執行檔的「BIMmotion」。傳統軟體需要幾個小時的渲染工作,Twinmotion分秒之間便可完成。

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VR 虛擬實境

從專案構思到後期專案審核,Twinmotion允許您隨時隨刻在VR (虛擬實境)環境中探索您的3D模型。Twinmotion支援HTC Vive、Oculus Rift和Gear VR頭盔。所見即所得,您對3D模型做出的任何更改都會在虛擬實境中即時呈現!

輸出媒體

Twinmotion 2018是當今唯一一款不僅能夠即時產生高解析度渲染圖、360全景圖片、高解析度3D動畫3D立體動畫,而且能夠即時產生360動態瀏覽動畫的建築渲染軟體。
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BIMmotion

BIMmotion是一個嵌入了3D模型和場景以及Twinmotion引擎的獨立的可執行檔(包含3D或3D立體模式)。該檔可以免費的分享和發送給您的客戶和合作人。接收到BIMmotion檔案的用戶,無需在電腦中安裝任何應用,甚至無需安裝Twinmotion軟體,便可打開BIMmotion檔案,即時的在3D專案中改變視覺角度、播放預先設定的3D動畫、在3D專案中自由地或按照預設定路徑漫遊(行走、奔跑或飛行)。您甚至可以在BIMmotion中瀏覽不同階段的模型,來觀看專案建設的整個過程。

iVisit360

iVisit360是一個線上平台。您可以將Twinmotion 2018產生的渲染圖片、360全景動畫或視頻動畫上傳到iVisit線上平台,並產生網路連結快速地分享給您的客戶和合作人。

支援導入所有3D格式

Twinmotion支援幾乎市面上所有的3D模型格式(FBX, SKP, C4D, OBJ)。導入到Twinmotion中的檔可以隨時進行修改,重新載入的檔會保留已進行的操作和已添加的材質。您可以將多個不同格式的Twinmotion專案或其他格式專案合併為一個單一檔。同時,您可以導入自訂圖片為專案添加更多生機。支援的圖片格式有DDS, PNG, PSD, JPG, TGA。

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功能特性

一鍵同步ARCHICAD® & Autodesk® Revit®

Twinmotion是世界上唯一一款與ARCHICAD和Autodesk Revit一鍵同步的視覺化渲染軟體。只需一鍵點擊,您的整個3D模型、所有建築物體的BIM資訊和專案的組織排序會在分秒之間同步到Twinmotion 2018中。模型中的植物、人物、車輛、材質…會自動轉換為Twinmotion資源庫內的對應模型。Twinmotion中的模型會同時根據天氣和四季做出智慧的變化。

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 Autodesk Revit ®

ARCHICAD ®

物理定位

Twinmotion 2018 採用開源地圖OpenStreetMap的資料介面,使您可以即時的根據專案的實際位置來抓取地形和匹配的建物模型,分秒間導入項目的整個周邊環境。您可以隨時對您的項目進行修改,甚至可以對OpenStreetMap抓取的模型進行更改,這是世界上獨一無二的!

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智慧的環境系統

經由一個直覺的滑桿操作介面,您可以即時的掌控、修改專案環境,為專案帶來生機。

地形

選取Twinmotion資源庫中提供的地形,或是導入您的自定義地形,無論是”點雲”或是”3D網格“格式,您的自定義地形都會自動轉換為Twinmotion地形。您可以根據需求對其編輯、雕刻、繪製或添加植被。

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 四季 & 天氣

在Twinmotion中,經由滑桿操作來調節天氣和四季,如同小孩的遊戲一般簡單和有趣。無論是經由定義地理座標和日期來調控陽光,亦或是直接定義陽光強度、亮度、陰影…,改變季節、調節天氣、甚至調節污染的濃度,在Twinmotion中都變得極其簡單。天空、雲的類型、霧、雨、雪、風,無論您選擇添加那些效果,專案中的樹木都會隨之進行即時的改變。您甚至可以即時的看到地面上濺起的雨滴和反射出天空顏色的水坑。所見即所得,無論是雷雨或是晴天,Twinmotion中的一切操作都會即時呈現。

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植被

一個簡單的「筆刷」工具允許您“粉刷”一塊土地甚至一片森林。您可以選擇植物種類、自訂植物的大小和密度。所有Twinmotion中提供的植物都是動態的,樹葉隨風飄動,葉子的顏色隨四季變化。資源庫中還提供多種岩石模型和植物牆壁模型。「筆刷」工具可以應用在Twinmotion中的所有幾何模型。

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自訂路徑 & 移動

只需幾下點擊,您即可在Twinmotion中添加3D人物或人群;添加一排騎自行車的動態人物;添加一排或多排動態汽車,您可以調節它們的數量、密度、前進方向或速度等等。同樣的,您可以定義人群、車輛的行駛路徑,並自訂行駛路徑上任何一個人物或車輛的位置… 在Twinmotion 2018中為專案添加生命力是再簡單不過的操作。

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資源庫

Twinmotion的資源庫中為您提供上千種精緻的3D物體。3D物體以縮圖的形式排列在資料夾和相應子資料夾中,非常方便於物體的搜尋。

地形模型

您可以對Twinmotion中提供的基本地形模型進行任意的修改。經由使用繪圖工具,您可以將地形雕刻、繪製成您想像的樣子。

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聲源

探索3D模型過程中,模型所處環境的聲音也是必不可少的一部分。在3D沉浸模式中,經由添加聲音,您會聽到腳步聲以及大自然的聲音。

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PBR (Physically-Based Rendering)(物理渲染) 材質

Twinmotion 2018中提供一系列極其逼真的PBR(物理渲染)材質。該材質會適應夜晚和日間的光照,做出真實的物理反應。同時,您可以設定材質的顏色、反射率、尺寸等等。所有的設定都經由滑桿進行,非常簡單。

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燈光

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Twinmotion 2018獨一無二的全域照明(GI Global illumination)* 功能使您的項目在即時瀏覽或渲染動畫中更加逼真。全域照明經由直接光源與間接光源來照亮您的專案。Twinmotion同時具備人造光源(可編輯的IES),您可以經由滑桿非常快速的調節光的強度、顏色、角度等等。光源可根據設定在白天自動關閉,夜晚自動開啟。

*目前,全域光只支持PC版本。Mac版本的全域光功能在開發中。

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水體積

建立游泳池、河流或是湍急的海洋,將一條溪流變成瀑布,以上操作在Twinmotion中都非常的就簡單。您只需在資源庫中選擇您需要的模型,分秒之間,您的專案便富有了生機。

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人物 & 車輛

Twinmotion提供上百種人物模型(商務人士、騎自行車的人、旅遊中的人…)、車輛模型、自行車和摩托車、飛機、卡車、起重機等等… 您可以對所有模型進行自訂編輯。

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專案的階段劃分

階段劃分工具允許您查看項目進行的各個階段並跟進專案的進度。從建立地基到完成建築物的主體結構,再到為專案添加植被和生命力,Twinmotion和BIMmotion (可執行虛擬實境檔)可以保存以上所有階段,並允許客戶快速的搜尋。

硬體規格
 基本配置

Windows

Operating system: Windows 7 / 64 bits
Processor: Intel Core i5 or equivalent
Memory (RAM) : 8 GB
Graphic card: 4 GB – compatible with DirectX 11
Disk space: 5 GB
Internet: Broadband (for license activation and downloads)
Three-button mouse

Mac (from 2013)

Operating system: MacOS 10.11 / 64 bits
Processor: Intel Core i5
Memory (RAM) : 8 Go
Graphic card: 4 GB – compatible with Metal 1.2
Disk space: 10 GB
Internet: Broadband (for license activation and downloads)
Three-button mouse
建議配置

Windows

Operating system: Windows 10 / 64 bits
Processor: Intel Core i7 or equivalent
Memory (RAM): 16 GB
Graphic card: 8 GB – compatible with DirectX 11
Disk space: 5 GB
Internet: Broadband (for license activation and downloads)
Three-button mouse

Macbook Pro, iMac, Mac Pro (from 2016)

Operating system: MacOS Sierra / 64 bits
Processor: Intel Core i7
Memory (RAM): 16 GB
Graphic card: 8 GB – compatible with Metal 1.2
Disk space: 10 GB
Internet: Broadband (for license activation and downloads)
Three-button mouse

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